#ifndef SCREENSTREAM_H_
#define SCREENSTREAM_H_

#include "Stream.h"

namespace FURY
{
	namespace STREAM
	{
		class ScreenStream :	public Stream
		{
		public:
			ScreenStream(void);
			~ScreenStream(void);

		public:
			bool Open(const char *szName = NULL);
			void Close(void);

			ScreenStream& operator<<(const char *string);
			ScreenStream& operator>>(char *string);
		};
	};
};

#endif	// SCREENSTREAM_H_